Eposyne for Unity
Import the package into your Unity project. The Director area signs you in and connects to this service by default.
Checking the release list.
Director watches the state your game exposes, retrieves the lore that matters, and proposes the next narrative move. The engine validates and executes, or refuses. Every call leaves a receipt.
Eposyne for Unity, Eposyne for Unreal, and local Director are available to eligible accounts. Files are served through your signed-in Architect account.
Sign in to Architect in this browser, then return here to view available downloads.
Open ArchitectChecking your Architect account.
Free while you develop. Once your title ships, Director takes 1 percent of its gross revenue above the first EUR 100,000, assessed per title. Enterprise licensing, a one-time buyout of the share, SLAs, and integration work are negotiated per engagement. Full pricing on the Eposyne site.
Install Eposyne in your engine and sign in from its Director area. Versions and files are available through your Architect account.
Import the package into your Unity project. The Director area signs you in and connects to this service by default.
Checking the release list.
Add the plugin to your project, prebuilt for your engine version or from source. The Director area signs you in and connects to this service by default.
Checking the release list.
The same Director as this service, as one program on your machine. The plugins can also fetch and start it for you.
Checking the release list.
Every operation the plugins offer is also a CLI command and an MCP tool, for scripts and coding agents.
CLI and MCP quickstartGuide not published yet.Sign in to see your monthly usage, try decisions in the playground, and pick the models your account can use. Approval opens on the Architect site; there is no password field here.
Calling Director from your own server or script? Create an API key on your account and read the API documentation.